OCTOBLAST (iGAMING)

I art directed the iGaming port of Octoblast - as I also did the original land-based title. The original land-based title was created for a multiscreen cabinet, and the octopus artwork was incomplete in the gap between the two screens. The U.S. studio’s iGaming artist fleshed out the incomplete octopus, and learned Spine to better integrate a more complete animation into the game.